Dynamic Triangulation of Animated Skeleton-Based Implicit Surfaces

نویسندگان

  • Hans-Christian Rodrian
  • Hardy Moock
چکیده

Due to their ability to form complex structures from a few simple primitives by blending with each other, skeleton-based implicit surfaces gained considerable importance for modeling, visualization and animation. A major difficulty when using the implicit modeling paradigm lies in the efficient rendering of the modeled objects. This paper describes the fundamental ideas of a method for the dynamic triangulation of animated skeleton-based implicit surfaces, which combines the efficiency of particle-based sampling with a simultaneous triangulation of the surface. The algorithm is able to react effectively not only to dynamic changes of the shape, but even to the splitting of implicitly defined objects. Additionally, it offers the possibility to generate curvature adaptive triangulations to reduce the number of triangles while maintaining or even increasing the rendering quality.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Dynamic Triangulation of Implicit Surfaces: towards the handling of topology changes

In this paper, we introduce a new approach to mesh an animated implicit surface for rendering purposes. This approach is based on a double triangulation of the surface. In the first triangulation, the vertices are the nodes of a finite element model. The aim of this model is to uniformly and dynamically sample the surface. It is robust, efficient and prevents the inversion of triangles. The sec...

متن کامل

Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling

In this paper we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model consists of an animated polygonal mesh and an approximation of this mesh by a convolution surface stan...

متن کامل

Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies

Enabling animators to smoothly transform between animated meshes of differing topologies is a long-standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar-field-based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, ...

متن کامل

Effective skeletons extraction for animated surfaces based on geometry propagation

We introduce a registration based propagation strategy to extract temporally coherent skeletons from the animated surfaces. We first extract complete skeletons for the key frames of the animated surfaces, and present a spatio-temporal L1-medial skeleton extraction method to extract the initial skeletons for the immediate frames between the key frames. As these initial skeletons may not be compl...

متن کامل

A Semi-Lagrangian Closest Point Method for Deforming Surfaces

We present an Eulerian method for the real-time simulation of intrinsic fluid dynamics effects on deforming surfaces. Our method is based on a novel semi-Lagrangian closest point method for the solution of partial differential equations on animated triangle meshes. We describe this method and demonstrate its use to compute and visualize flow and wave propagation along such meshes at high resolu...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1996